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+ MonsterTurtle's Sweet Home Review.


Famicom Review: Sweet Home
Manufacturer: Capcom
Year: 1989
Notes: Based on the Horror movie by the late Japanese director, Juuzo Itami; Was considered for release in the US, but passed on

Sweet Home intrigued me from when I first heard of it in 1990. At the time, I noticed it in the "Coming Soon" column on Capcom's page in the Nintendo World Championship program. I figured that it was some kind of Disney game, seeing how that was the type of game Capcom found fashionable at the time. I was really, really off.


 
It turns out that this game was the inspiration for the popular "Resident Evil" series of games. It is a "Survival Horror" RPG, highly reminiscent of the original Hellraiser, and Poltergeist movies. This isn't suprising, seeing that it was based on a highly violent horror movie by Juuzo Itami (Tampopo, A Taxing Woman). Quite frankly, I don't know what the hell posessed Capcom to list this game in the first place, considering Nintendo's stringent "Anti-violence" policy at the time.

The story of the game is as follows: A television crew, and its producer's daughter go to investigate the frescos in the house of Lady Mamiya, a famous painter who killed herself. They soon find out that the house is haunted by Mamiya's soul, and are trapped in the mansion by a cave-in. Their only hope is to procure weapons and tools, and to escape.


The gameplay is nontraditional rpg fare: you are in control of five separate characters, with whom you can control individually, or form parties (maximum of three members) in order to escape the mansion. Enemies randomly appear, and you must fight them for experience. Each character has a special tool specific to him or her (Lighter, vacuum, key, camera, first aid kit) which is essential to your quest. Because of this, should anyone die, you need to find a replacement item for that character's tool, since you cannot resurrect anyone. And unfortunately, the medicine that restores your life is in short supply, so you need to be careful when choosing your battles.

 
One of the things that I like best about this game is the logical use of items. For instance, some of the tools can be used in battle: the lighter will burn fire-phobic enemies like maggots, and the camera's flash will scare away the bats. Also, you need to take into consideration what type of weapons you're carrying: a holy weapon (ax, sword, knife) will kill ghosts easily, while a silver weapon will kill hellborne creatures like devil dolls and zombies.

The graphics are a mixed bag: the backgrounds and battle graphics are superb, but the characters are simple and dumpy, like in Capcom's "Destiny of an Emperor." The sound is good, with creepy music and sound effects which add to the atmosphere.

And lastly, the topic of violence. The reason that Sweet Home never made it to America was because it was too violent. Sure, the jaded youth of today would laugh it off like it was nothing (the TV news is worse), but it's still pretty gruesome. Some enemies, like decapitated zombies, and the swordsmen ghouls look like something from a Clive Barker movie. And the realistic death cinemas of your characters (getting chopped in half, or being splattered against the wall and leaving a trail of blood) is not exactly something you'd expect from Capcom, the company of Mega Man, Disney, and Street Fighter.


 
All in all, Sweet Home is a pretty good game. I'm stuck somewhere in the middle, since my Japanese sucks, and I can't read the clues on the frescoes. Anyway, if you can get this game, do it, even if you have to go through superfami.com and pay his ripoff prices.

Final Analysis:
Graphics: 8.5/10
Sound: 8/10
Gameplay:10/10

- MonsterTurtle